I'm very pleased to report that we have been selected as this months winning entry in the Skullcandy desktop wallpaper design competition. You can see the winners here.
An extended range of sizes and an alternative version can be found on our website www.paleheretic.co.uk.
On a personal note, I love both the product and the brand from Skullcandy, so I'm particularly pleased to have won this. Thanks guys!
Showing posts with label pale heretic. Show all posts
Showing posts with label pale heretic. Show all posts
Monday, 23 February 2009
Sunday, 4 May 2008
Origins
People occasionally ask how I chose Pale Heretic as a company name.
A few years ago, close friends and I used to play the MMORPG Lineage 2. Now, this game is incredibly labour intensive and the amount of effort required to progress increases almost exponentially. This got so extreem that we all opted to start again, so we could re-experience the fun of being a new player, rather than the incessant grind of higher levels. Our first guild (a way of creating a team of players) had been called the Dark Apostles ... so I chose the Pale Heretics as the next generation. I've loved the name ever since, and when I sat down to name this company, I found a lot of synergies.
In Pale Heretic I wanted to create a company that could explore concepts that went against what industry dogma dictates (heresy is always defined by the dominant religion). The name also has impact, is memorable, the domains where available and as a name is almost entirely un-used.
Pale Heretic is a concept innovator, unorthodox, creative, independent. We are eagerly exploring the long tail of design and interaction.
A few years ago, close friends and I used to play the MMORPG Lineage 2. Now, this game is incredibly labour intensive and the amount of effort required to progress increases almost exponentially. This got so extreem that we all opted to start again, so we could re-experience the fun of being a new player, rather than the incessant grind of higher levels. Our first guild (a way of creating a team of players) had been called the Dark Apostles ... so I chose the Pale Heretics as the next generation. I've loved the name ever since, and when I sat down to name this company, I found a lot of synergies.
In Pale Heretic I wanted to create a company that could explore concepts that went against what industry dogma dictates (heresy is always defined by the dominant religion). The name also has impact, is memorable, the domains where available and as a name is almost entirely un-used.
Pale Heretic is a concept innovator, unorthodox, creative, independent. We are eagerly exploring the long tail of design and interaction.
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